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C++
Differences Between C and C++
Here are some differences I have come accross between C and C++. This stuff is interesting because it highlights the features that make C++ more powerful, and also gives you a better understanding of the way the two languages work.
- Biggest one: C does not have classes and objects
- C++ has pass by reference. C does not.
- C++ implements name mangling when compiling functions, C does not.
C Preprocessor (CPP)
Much of what I have learned comes from two places: the GNU CPP manual (link) and a guide to the CPP (link).
VA_ARGS is a CPP (c pre processor) identifier that gets replaced with the values of … when used in a variadic macro.
A simple macro is a kind of abbreviation. It is a name which stands for a fragment of code. Some people refer to these as manifest constants.
Before you can use a macro, you must define it explicitly with the *#define* directive. `#define' is followed by the name of the macro and then the code it should be an abbreviation for. For example,
#define BUFFER_SIZE 1020
The use of all upper case for macro names is a standard convention. Programs are easier to read when it is possible to tell at a glance which names are macros.
The C preprocessor scans your program sequentially, so macro definitions take effect at the place you write them.
foo = X; #define X 4 bar = X;
produces as output
foo = X; bar = 4;
You can also use #defines to define functions.
The do { } while(0) technique in macro definitions is used to avoid issues with generating double expressions caused by the addition of a semicolon. Doing the following:
#define SOME_MACRO(VAR) \
do { int i = var; \
i = 12*i; } \
while (0)
When you call this macro in the your code as: SOME_MACRO(var); it expands into one statement which is:
do { ... } while (0);
This way you can use a macro expansion in a if else statement with no curly braces where more than one statement would mess stuff up.
Rule of Three
Rule of Five
STL containers
The STL library has 3 types of container classes:
- sequence containers - container classes that maintain the ordering of elements in the container. Examples are vectors, deques, and lists.
- associative containers - container classes that automatically sort their inputs when the inputs are inserted into the container. Eg. are a set, multiset, map or multimap.
- container adapters - special predefined containers that are adapted to specific uses, such as a LIFO stack or a FIFO queue.
STL containers provide a mechanism for traversing their contents called an iterator. An iterator is best visualized as a pointer to an element in the list with a set of overloaded operators that provide extra functionality.
Overloaded iterator operators:
- Operator* dereferencing an iterator gives the element that the item is pointing to
- Operator++ advances the iterator to point to the next element
- Operator== & != gives basic comparison for two iterators to see if they point to the same element.
- Operator= assign to a new location
Each container has functions that return an iterator.
- begin() returns an iterator at the beginning of the container
- end() returns an iterator at the start of the container
- cbegin() returns a const iterator at the start of the container
- cend() returns a const iterator at the end of the container
Iterators are members of an stl container. For example to get an iterator for a specific type of list:
std::map<int, std::string>::const_iterator mapIt = myMap.cbegin();
Vector
An std::vector is a sequence container dynamic array that can grow to add to more elements.
Deque
An std::deque is double ended array that can grow from each end?
List
An std::list is a sequence container where each element contains a pointer to the next and previous element. You can't randomly access elements, you have to “walk the list”. But inserting elements is very fast if you know where to insert them.
Set
An std::set is an ordered list of unique elements that get automatically sorted as we insert them.
Multiset
An std::multiset is an ordered list of elements that can contain duplicate data which is automatically sorted as we insert them.
Map
An std::map is an associated array which is a map, symbol table or dictionary that has a collection of key value pairs such that a key only shows up once.
Data pairs must be inserted into a map, and while you do this they are automatically sorted. You can make pairs with the *std::make_pair(x,y)* helper function.
std::map<int, std::string> myMap; myMap.insert(std::make_pair(1, "mango"));
Memory Leaks
For every new there must be a delete. Use the following valgrind command to profile for mem leaks1):
valgrind --tool=memcheck --leak-check=yes name_of_exec
Debugging
There are lots of options for debugging. I make extensive use of DDD with ROS which helped a lot. gdbgui is an interesting web based front end, but i tried it for 5 mins and ran into issues with it debugging a simple program.
GDB
Debugging in GDB is not that bad! It is also really useful when looking at simple stuff for learning stuff.
This is a really nice intro - link.
This is a really nice vid on gdb tui (which is the text user input) mode - link.
To debug in GDB you need to compile a program with a debug with a -g.
For macros I can use this - link.